Thirty-five lessons that take you from "what's a variable" to shipping a published Roblox game. Homework a real person reads. Nothing gated, nothing padded.
Variables, control flow, functions, tables, strings, closures, error handling, OOP, metatables, strict types, coroutines. Not a syntax dump - each one comes with reasoning, edge cases, and real code to run.
Services, instances, events, players, GUI, tweens, animations, cameras, VFX, sound, raycasting, pathfinding. How they connect, where they break, when to reach for each one.
Networking + anti-exploit, ProfileService, monetization, profiling, Rojo + Git, frameworks, and a capstone project you actually ship. Then the honest guide to landing your first paid gig.
Click any lesson to preview. Sign in unlocks the reader.
One tap. No password gymnastics. Discord's just how I recognize who you are so I can talk to you directly.
Each lesson has runnable code. Copy, edit, or hit Run right in the browser. Music player, themes, and progress tracking are all built in.
Paste your code (and any rbxm/rbxl file). It goes to me. I read it and write back. No AI in the loop.
The final lesson is a real project on a four-week timeline. You finish with a portfolio piece and a clear path to paid work.